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Made with pro ยท CC0 ยท 23 Aug 2026
Generated from prompt: Game-ready stylized low-poly 3D environment asset: a tiny first-person medieval village shop interior at the start of a week-long market festival, one cohesive open-front room with a clear walkable floor and believable human scale. Include rough timber-and-plaster walls, exposed ceiling beams, a simple wooden plank floor, a front service counter with a small cash box, two wall-mounted wooden shelves stocked with distinct simple goods, a few crates and sacks, one locked back-room door, a narrow side window, a blank hanging shop sign, and a modest festival pennant garland visible through the entrance. The shop should feel nearly empty but warm and usable, with clear negative space for a customer queue and for stealth movement. Hand-painted PBR materials, warm wood, cream plaster, muted red and ochre festival accents, soft candle/lantern lighting, clean optimized topology, separated readable forms, no characters, no readable text, no logos, no floating objects, no sky, no exterior village scene, no diorama
Creator
ryan b
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