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Made with GPT Image 2 · CC0 · 21 Aug 2026
Generated from: Pixel art game sprite sheet for an original medieval adventurer, front-facing 3/4 view, full body, compact human hero with brown hair, teal tunic, leather belt, dark boots, short red cape and sheathed sword. Create one precise 8 columns × 8 rows sprite sheet, 64×64 pixels per cell, total canvas 512×512. Every cell must have exactly the same canvas size, same pixel scale, same character body scale and same feet pivot at the bottom-center of the cell. Keep the character fully inside every cell with generous padding: never crop head, feet, cape, sword or hands. No per-frame zoom, resizing, stretching, shrinking or automatic crop. Use pose changes only. Rows from top to bottom, exactly one animation per row, with 8 smooth sequential frames each: idle, walk, run, jump (anticipation, crouch, takeoff, rise, apex, fall, contact, recovery), fall, land, attack (anticipation, swing, impact, recovery), dash. Keep head, torso and equipment proportional and aligned to the same foot baseline. Natural restrained pixel-art motion with intermediate frames, clear contact poses, organic weight and balance. Crisp limited-color pixel art, hard edges, no anti-aliasing, no blur, no interpolation, no lighting changes, no text, no labels, no borders between cells, flat solid light gray background for easy later removal.
Creator
Alex Ribeiro
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