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Made with Seedream 5.0 Pro ยท CC0 ยท 5 Sept 2026
Generated from: Sprite sheet of a wizard mage ranged enemy, 16-bit SNES-era pixel art, retro Zelda-style overworld look. Uniform grid layout: exactly 4 columns and 3 rows, 12 frames total, every frame the same size, evenly spaced and aligned, each sprite fully inside its own cell, generous margins, on a flat solid bright magenta background. Row 1: mage facing the viewer (front/down view). Row 2: mage seen from behind (back/up view). Row 3: mage in left-facing side profile view. Column 1: standing idle pose. Column 2: walking mid-stride frame A. Column 3: walking mid-stride frame B. Column 4: casting pose raising a wooden staff with an orange fireball glowing at its tip. The mage: slim figure in long purple robes in the #7a4ad1 range, pointed wizard hat in #5b2ea6 with a small orange gem on the front, cream hands, dark purple sleeves and hem, simple wooden staff. Limited palette of about 12 colors, crisp square pixels, simple 1px dark outline around each sprite, strong readable silhouette at small size. No anti-aliasing, no gradients, no text, no numbers, no watermark, no grid lines, no box borders.
Creator
Nia Baldoni
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