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Made with Seedream 5.0 Pro ยท CC0 ยท 5 Sept 2026
Generated from: Sprite sheet of a small top-down RPG adventurer character, 16-bit SNES-era pixel art, retro Zelda-style overworld look. Uniform grid layout: exactly 4 columns and 3 rows, 12 frames total, every frame the same size, evenly spaced and aligned, each sprite fully inside its own cell, generous margins, on a flat solid bright magenta background. Row 1: character facing the viewer (front view). Row 2: character seen from behind (back view). Row 3: character in left-facing side profile view. Column 1: standing idle pose. Column 2: walking mid-stride frame A (one leg forward). Column 3: walking mid-stride frame B (other leg forward). Column 4: attack pose swinging a short sword forward in the facing direction. The character: young adventurer in a blue tunic, cream skin, brown boots and belt, small metal cap, short gray sword. Limited palette of about 12 colors, crisp square pixels, simple 1px dark outline around each sprite, strong readable silhouette at small size. No anti-aliasing, no gradients, no text, no numbers, no watermark, no grid lines, no box borders.
Creator
Nia Baldoni
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