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Made with Seedream 5.0 Pro ยท CC0 ยท 5 Sept 2026
Generated from: Sprite sheet of a big heavy brute melee enemy monster, 16-bit SNES-era pixel art, retro Zelda-style overworld look. Uniform grid layout: exactly 4 columns and 3 rows, 12 frames total, every frame the same size, evenly spaced and aligned, each sprite fully inside its own cell, generous margins, on a flat solid bright magenta background. Row 1: brute facing the viewer (front/down view). Row 2: brute seen from behind (back/up view). Row 3: brute in left-facing side profile view. Column 1: standing idle pose. Column 2: walking mid-stride frame A. Column 3: walking mid-stride frame B. Column 4: attack pose lunging forward swinging a wooden club. The brute: huge heavy ogre build, red skin in the #d95763 range, darker red loincloth and wristbands, tiny angry cream-colored eyes, massive shoulders and fists, wooden club in one hand. Limited palette of about 12 colors, crisp square pixels, simple 1px dark outline around each sprite, strong readable silhouette at small size. No anti-aliasing, no gradients, no text, no numbers, no watermark, no grid lines, no box borders.
Creator
Nia Baldoni
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