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Made with Grok Imagine ยท CC0 ยท 18 Sept 2026
Generated from: Pixel art ground and prop tile sheet for a 16-bit Sega Mega Drive top-down RPG port town, drawn as a strict grid of 4 columns by 4 rows of square tiles, every tile exactly the same size, separated by a thin uniform 6-pixel flat gray gap, image filled edge to edge with no outer border. Each tile is a 16x16 art-pixel grid drawn large so every art pixel is a flat square block about 32 image pixels wide. Row 1: light grass with a few darker green blade pixels, darker deep green grass, brown dirt soil with small pebbles, pale sand with speckle dots. Row 2: grey cobblestone paving with dark mortar joints, ochre beaten-earth road, dark timber plank deck, weathered stone flagstone. Row 3: a small round-crowned tree with a straight trunk, a low leafy bush, a grey boulder rock, a wooden mooring post. Row 4: a striped market stall awning, a wooden shipping crate, a barrel with metal hoops, a coiled ship rope. Front elevation for objects, flat overhead view for ground, no perspective, no 3D, no gradients, no soft shading, no anti-aliasing, no blur, crisp hard square edges, uniform flat lighting, only these exact colors plus their flat block shades: #6DB66D #246D24 #48FF48 #916D48 #6D4824 #B69148 #DAB691 #FFDA91 #919191 #DADADA #6D6D6D #242424 #480000 #FFFFFF #FF2400 #DA4800. No text, no letters, no numbers, no logo, no watermark, no drop shadows on the background.
Creator
user_cac29d26
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