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Made with Seedream 5.0 Pro ยท CC0 ยท 30 Sept 2026
Generated from: Pixel art sprite sheet for a top-down 2D RPG, EXACTLY 4 rows and 4 columns (16 cells) on a perfectly even square grid, all cells the same size, NO grid lines, NO borders, NO text, NO labels, NO watermark, NO ground shadow. Flat solid chroma-key pure green (#00FF00) fills the background of every cell; nothing else in the background. Character (identical in all 16 cells, same palette): MARCUS, a young gladiator with messy chestnut brown hair, bare muscular torso, dark brown leather strip skirt (pteruges), studded leather bracers and shin greaves, long flowing crimson red cape, holding a short sword at his side. 16-bit SNES pixel art, chunky clearly visible pixels, limited warm palette (crimson red, chestnut brown, tan skin, dark leather). Row 1: front view facing the camera (down). Row 2: back view showing the crimson cape (up). Row 3: side profile facing left. Row 4: side profile facing right. In every row: column 1 is a standing idle pose, columns 2, 3 and 4 are the three frames of a simple walk cycle with legs alternating. Each character is centered in its cell, full body from head to feet visible, feet at the bottom of the cell. No attack sequence, no extra poses.
Creator
Brandocapoyserio
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