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Made with Seedream 5.0 Pro ยท CC0 ยท 11 Oct 2026
Generated from: 16-bit pixel art boss animation sprite sheet, strict even grid of 6 columns by 4 rows of equal rectangular cells (24 cells), each cell wider than tall, the creature fully inside its own cell with generous empty margin, nothing touching or crossing cell borders, no grid lines drawn, no frames drawn. Pure flat white background, one creature only, no scenery, no props, no text, no labels, no captions, no watermark, no UI. Style: 16-bit SNES pixel art, hard 1 pixel dark outline, 3 to 4 tone cel shading, light from the upper left, warm saturated Brazilian northeast sertao palette (burnt orange, ochre, terracotta, dusty cactus green, dark brown) with red flowers and cyan purple magic crystal accents. Crisp square pixels, no anti-aliasing, no blur, no soft gradients. Creature: "Mandacaru-Rei", a massive quadruped cactus monster boss, always facing RIGHT toward the right edge, full body visible in every frame, same scale and same ground line in every frame. Body of thick ribbed mandacaru cactus columns, several cactus heads with clusters of red mandacaru flowers, a horned spiny dragon-like main head with glowing green eyes, spiny clawed legs, spiked tail. Enormous and heavy, filling most of each cell. Row 1, cells 1 to 6: idle, 4 poses in cells 1 to 4, cells 5 and 6 empty white. Row 2, cells 1 to 6: six frame attack, head rearing back, stomp and spiny charge. Row 3, cell 1 only: one hit reaction pose, cells 2 to 6 empty white. Row 4, cells 1 to 4: four frame death, wilting and collapsing, cells 5 and 6 empty white. Identical creature, identical palette and identical scale in every frame.
Creator
Carlos Calebe Sousa
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