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Made with Nano Banana 2 Lite ยท CC0 ยท 13 Oct 2026
Generated from: A 2D cartoon factory floor seen from a straight-on side view, pastel teal and warm cream walls with riveted panels, six small cat workers in tiny aprons and hard hats at different workstations assembling boxes and tins, a conveyor belt running the full width of the scene carrying product, machines with chunky buttons and smoke stacks puffing soft clouds, crates of goods stacked on the right, a bulletin board on the left showing job slots, overhead pendant lamps casting warm golden pools of light, medium-busy clutter with visible open floor space, thick brown outlines, clean hand-drawn vector illustration, palette of teal peach cream goldenrod and soft orange Drawn in this game's art direction: Clean 2D hand-drawn vector illustration, cartoon stylised, thick brown outlines on all elements, soft cel-shaded fills with no gradients, warm pastel palette of peach coral mint butter-yellow lavender and cream, cheerful even ambient lighting with warm accent glows from lamps and ovens, straight-on orthographic side-view camera, crisp and readable at small sizes, Stardew Valley cosy warmth translated into a flat vector cartoon language Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Ashton Westberry
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