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Made with Grok Imagine ยท CC0 ยท 3 Jul 2026
Generated from: Sprite sheet. 16-bit pixel art, limited color palette, crisp pixels, clean black outlines, flat shading. Horizontal strip layout: 7 frames in a row on a 32x32 pixel grid per frame. Transparent background with no environment. Frame 1-4 (leftmost): Walk cycle. A heavy-set, overweight male mall cop security guard walking slowly with heavy footsteps. Side-view profile. The character is wearing a tight light-blue short-sleeve uniform shirt stretched over his belly, dark navy blue pants, a black utility belt around his waist with a small radio clipped to it, and a dark navy security cap on his head. The character has a large belly, thick arms, and wide stance. Each walk frame shows one step of a slow lumbering walk: legs alternating, arms swinging slightly, belly shifting. Frame 5-6: Combat idle breathing loop. Same character, feet planted wide, facing right in side profile. Heavy shoulders rising and falling slightly with each breath. Belly expanding and contracting. Hands resting near the belt. Frame 7 (rightmost): Attack. Same character swinging a black nightstick/baton downward in a chopping motion with one arm. Side-view profile. Baton visible mid-swing angled downward. Full sprite sheet 224x32 pixels total. Each frame exactly 32x32 pixels. No frame borders. Consistent character size and position across all frames. 16-bit console pixel art aesthetic. Isolated subject, no background.
Creator
user_47ff144c
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