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Made with Grok Imagine · CC0 · 5 Sept 2026
Generated from: Game-ready 8-bit pixel art enemy spritesheet for the first Malkhut level of “Projeto Tikkun: A Fenda de Ein Sof”. Create a clean organized sprite atlas on a single uniform deep navy background, with a strict invisible grid, generous spacing, no overlap, no text, no labels, no logos, no watermark. Side-view 2D platformer, hard-edged crisp pixels, no anti-aliasing, limited palette, consistent scale and readable silhouettes. Two enemy forms representing the same enemy in two dimensions: ROW 1 Historical Reality — a human frontier guard/cultist, practical ancient Mesopotamian clothing, bronze helmet, short weapon, terracotta and ochre colors; 6 frames: idle x2, walk x2, attack x1, hurt x1. ROW 2 Quantum Rift — the same guard revealed as a glitching Shedim demon, elongated silhouette, broken pixel fragments, cyan violet magenta energy, glowing eyes, corrupted bronze echoes; 6 frames matching the same poses: idle x2, walk x2, attack x1, hurt x1. Keep each row aligned so the historical and quantum forms correspond frame by frame. Front-facing side-view profile facing left, full bodies visible with margins, no scenery, no extra characters, no particle effects crossing into neighboring cells. Production-oriented 8-bit game sprite sheet, suitable for later background removal.
Creator
doxa dodin
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