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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: Side-view 2D platformer level of a flooded Havana-style Malecón. Ground is a cracked asphalt seawall with collapsed sections, broken railings, palm trees and colonial stucco buildings behind. Obstacles are waist-deep water pools, tilted slabs, rusted car wrecks, waves pushing crates. Goal is a lit shelter door at the far right of the seawall. Camera is a side-scrolling platformer view, wide shot. Drawn in this game's art direction: 2D pixel art, 32x32 sprites and tiles, crisp hard-edged pixels, stylized realism with slight painterly shading, side-scrolling platformer camera with subtle parallax, weathered stucco, cracked asphalt, rusted metal, dirty fabrics, palm fronds, deep soil, limited palette of ochre, brown, olive green, muted teal, ash gray, campfire orange, warm dawn gold, deep night blue, soft ambient occlusion, dappled light, glowing campfire, no text. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Yosvany Alain Palenzuela Padilla
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