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Made with Seedream 5.0 Pro ยท CC0 ยท 16 Sept 2026
Generated from: Pixel-art character sprite sheet for a side-scrolling zombie survival game. STRICT LAYOUT: one single 1024x1024 square image divided into a perfect uniform grid of exactly 4 equal columns and 4 equal rows = 16 identical cells of exactly 256x256 pixels, flush edge to edge. No gutters, no padding, no dividing lines, no grid lines, no border, no frame, no text, no numbers, no letters, no watermark, no labels anywhere in the image. Exactly one character pose per cell, the same character in every cell. The character is exactly the same size in all 16 cells, horizontally centred inside its cell, and its feet stand on one single consistent baseline a few pixels above the bottom edge of each cell; the character never touches or crosses a cell edge. All 16 poses are strict side-on profile view, facing RIGHT. Character height about 85 percent of the cell height. ART STYLE: retro 16-bit pixel art, crisp hard pixel edges, chunky pixel clusters, flat cel shading with a thin dark outline, no anti-aliasing, no blur, no gradients. Limited grimy desaturated palette of about 15 colours: cold steel greys, blue-greys, dirty browns, muted olive, dark grime. BACKGROUND: fully transparent in every cell - real PNG alpha channel, no background colour at all, no checkerboard, no floor, no ground line, no scenery, no shadow, no shadow ellipse. CHARACTER: a broad-shouldered male survivor: dark olive tactical jacket, black chest rig vest with pouches and straps, dark grey cargo pants, dark boots, short dark hair and a dark baseball cap. Bigger and bulkier in the shoulders than a slim build. His hands are completely EMPTY - he holds no weapon in any frame; hands relaxed, open, or miming a two-handed grip with nothing in them. ROW ORDER top to bottom: Row 1 = IDLE: 4 frames, standing still, subtle breathing and weight shift. Row 2 = WALK: 4 frames, slow walk cycle, legs alternating in mid-stride. Row 3 = SHOOT: 4 frames, firing stance with arms extended forward and recoil kick, hands empty. Row 4 = RELOAD: 4 frames, both hands at chest height working an invisible magazine, a magazine change mime with empty hands.
Creator
Diyor Abdunazarov
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