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Made with Summer Pixel ยท CC0 ยท 30 Sept 2026
Edited image: Make a sprite sheet of this exact character, laid out as FOUR horizontal strips. The sheet is divided into EXACTLY 4 equal horizontal rows stacked top to bottom, and each row is divided into EXACTLY 8 equal columns, so the whole sheet is a 4 by 8 matrix of 32 equal cells. Do not draw three rows; count them: strip 1, strip 2, strip 3, strip 4 - four strips. The canvas is a wide landscape rectangle, about twice as wide as it is tall. Layout of the strips: strip 1 shows the character facing DOWN toward the camera (front view), strip 2 shows the character in LEFT profile, strip 3 shows the character in RIGHT profile, strip 4 shows the character from BEHIND, facing UP away from the camera (back view, we see the back of the coat and the back of the head). Inside each strip the 8 cells are the 8 frames of a run cycle read left to right: contact, down, passing, up, opposite contact, down, passing, up. The legs and torso do the work, the torso leans slightly forward, and the shotgun stays held with both hands close to the body. Character: male demon gunslinger, spiky black hair, two small red horns, red eyes, bare chest with a red rune sigil tattoo, long tattered red trench coat with gold trim, spiked gold pauldron on one shoulder, black fingerless gauntlets with gold spikes, black belt with chains, red pants, black knee-high boots with gold spikes, holding ONE shotgun with both hands (never two pistols). Rendering: 2D isometric RPG sprite, high three-quarter view looking down about 45 degrees, head slightly larger than the feet, flat cel shading, dark moody palette with deep blue and grey shadows and red on the coat. Every figure is centred horizontally in its own cell, stands on the same foot baseline, and stays completely inside its own cell with empty space around it. No grid lines, no borders, no frame numbers, no text, no labels, no watermark. Plain flat pure white background, no scenery, no ground plane.
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user_72de0e31
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