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Made with Seedream 5.0 Pro ยท CC0 ยท 23 Sept 2026
Generated from: Retro PS1-era low-poly horror game asset reference: ONE single creature, full body entirely in frame, centered, isolated on a plain flat light-grey background - absolutely nothing else in the shot, no floor tiles, no walls, no ground plane, no text, no props, no second creature. The creature is a monkey/ape CUT IN HALF at the waist. It has NO legs, NO hips, NO lower body and NO feet at all - the torso simply ends in a blunt flat chopped-off stump at the waist, and nothing exists below that except its two arms. Anatomy: a low crouched torso that leans far forward (almost horizontal), resting its whole weight on two very long, thick arms that spread wide out to both sides and down to the ground like crutches. The forearms and hands are flat, blunt, tapered and FINGERLESS - smooth black flipper-like paddles pressing flat on the ground, no fingers, no thumbs, no knuckles. The arms are much longer than the torso and dominate the silhouette. The head is a dark ape head sunk LOW between the shoulders, leaning forward and down, with a pale white-and-black mask-like face (a light rounded muzzle patch around the mouth, dark eye sockets, big black eyes). Small grey rocks and stones are embedded on its shoulders like lumps of grit. Colors: purple / lavender on the chest, torso and upper arms; glossy black on the forearms, the flipper hands and the shadowed right half of the body; the pale face patch is off-white with black markings. The creature reads as roughly half purple-lit and half black in shadow. Style: chunky faceted low-polygon geometry, hard flat-shaded polygon faces, visible angular facets, grainy muted retro PS1 palette, flat even studio lighting, three-quarter front view, camera slightly above ground level, whole creature visible with clear empty margin around it.
Creator
ali
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