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Made with Summer Pixel ยท CC0 ยท 20 Sept 2026
Edited image: Reference image: a pixel-art game tileset sheet laid out as EXACTLY 4 columns by 4 rows of 16 equal square tiles that fill the whole image edge to edge, with no margins, no gaps and no grid lines. Task: extract exactly ONE tile from that sheet and output it alone as a standalone square tile image. Target tile: the LIGHT GREY STONE PLAZA PAVING tile. It is in row 2 counting from the top, column 4 counting from the left - the far-right tile of the second row, directly to the right of the grey gravel tile with small pebbles, and two tiles below the darker patchy grass tile. Output that single paving tile filling the entire square canvas edge to edge. Remove everything else: no neighbouring tiles, no slivers of other tiles, no grid lines, no sheet margin, no border, no frame, no outline, no drop shadow, no vignette, no label, no text, no numbers, no watermark. The tile must be evenly lit and read as a flat seamless ground texture with no wrapper or frame drawn around it. Keep the EXACT pixel-art style, palette, dithering and 16-bit cozy village look of the sheet, unchanged - same greys, same hand-placed pixels, same stone pattern. Orthographic straight-down top view, uniform lighting, no perspective, no cast shadow. Seamless: the left edge must match the right edge and the top edge must match the bottom edge so repeated copies tile without visible seams. Hard-edged chunky pixels, crisp, no anti-aliasing, no blur, no soft gradients. Render it as a low-resolution 32x32 pixel-art tile shown with a chunky uniform pixel grid - 32 blocks across and 32 blocks down. Do not add any new object or detail that is not in the source tile.
Creator
Jace Fitz
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