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Made with Seedream 5.0 Pro ยท CC0 ยท 14 Oct 2026
Generated from: Authored indie pixel art, cinematic and restrained, 16-bit era aesthetic rendered crisply at high resolution. Muted desaturated cool palette of about 18 colours total: dusty navy, dark teal, slate grey, bone grey, with oxblood and dirty amber accents only. NO saturated primary colours, no neon, no pure black, no pure white. The darkest tone is a dark desaturated blue-grey, not black; outlines are dark desaturated tones, never pure black. Flat colour fills with only 2 to 3 shading steps, hard crisp square pixel edges, no anti-aliasing, no blur, no soft gradients, no glossy highlights, no 3D render look, no photographic realism. Single soft key light from the upper left. Style is NOT chibi, NOT anime, NOT glossy mobile visual-novel art, NOT smooth vector art. Absolutely no text, no captions, no letters, no numbers, no signature, no watermark, no border, no frame, no UI. Locked shared palette for this game (use these exact colours and nothing else): #1b2233 deep navy shadow, #2b3a4a slate blue, #3d5061 dusty teal, #55676e muted teal grey, #7c8b84 pale sage grey, #9aa39c bone grey, #b8b3a6 warm bone, #8f9aa6 cool light grey, #6b2f36 oxblood, #953f42 dusty oxblood, #a8763a dirty amber, #c69a4e amber light, #6b533f dark umber, #332c2c warm near-black, #d3cdbc pale bone highlight, #8a6455 skin shadow, #b0836b muted skin, #c9a189 skin light. Wide 16:9 visual-novel location background, 1280 by 720, completely empty of people. Scene: a school library in warm low late-afternoon light. Tall windows run along the right side with dirty amber late sun streaming in low and long, dust hanging in the beams, long rows of tall wooden bookshelves receding to the left, reading tables with unlit green banker lamps, a low circulation desk at the back right, dull teal carpet, a wooden card catalogue against the left wall. Warm amber sun against cool dusty-navy shadow in the unlit half of the room, long soft shadows stretching across the floor toward the viewer. Composition: detail concentrated in the upper two-thirds and toward the left and right edges. The lower-centre band, roughly the bottom third of the frame across the centre, is visually calm and simple - bare plain carpet in low contrast, no tables, no chairs, no clutter, no bright sun patches, no text - because a character sprite will be composited over that band. Camera at standing eye level, straight-on, gentle one-point perspective, no fisheye, no tilt.
Creator
milkslayer635
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