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Made with GPT Image 2 ยท CC0 ยท 25 Sept 2026
Generated from: Retro 16/32-bit pixel art platformer TILESET drawn as a strict 4 by 4 grid atlas that completely fills the entire square canvas edge to edge, pixel per pixel, with absolutely NO outer margin, NO gaps, NO separation, NO dividing lines, NO grid lines and NO labels. Exactly 16 tiles in 4 columns and 4 rows, every tile exactly the same square size. Each tile is fully painted up to its own boundary so tiles line up seamlessly when repeated side by side. Chunky clean pixel art, bold silhouettes, thick dark outlines, only 2 to 3 flat solid colors per tile, hard pixel edges, no anti-aliasing, no gradients, no drop shadows, no fine texture. Tile order, left to right then top to bottom: 1 brown dirt ground block with a bright green grass strip across its top edge; 2 plain brown dirt fill block; 3 warm orange-brown brick block with mortar lines; 4 golden yellow block with dark corner rivets and a white question mark; 5 plain desaturated brown used block; 6 darker stone-brown solid hard block; 7 bright green pipe top rim, left half; 8 bright green pipe top rim, right half; 9 bright green pipe shaft, left half; 10 bright green pipe shaft, right half; 11 round gold coin with a lighter inner ring; 12 small low and wide silver-grey metal spike cluster; 13 blue water surface with a lighter highlight line; 14 solid blue water fill; 15 white steel fence rail; 16 light grey vertical flagpole bar. Warm primary colors, SNES-era look. Original generic platformer tile art only, no copyrighted characters, no logos, no text.
Creator
elias kotlidas
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