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Made with Nano Banana 2 Lite ยท CC0 ยท 11 Oct 2026
Generated from: 2D side-view game level layout, underground ruins beneath a sunflower hill, layered horizontal stone platforms of varied height connected by crumbling stairs and dangling roots, background shows faint amber daylight filtering through soil cracks, foreground broken arches as obstacles, clear traversal path snaking left and right across multiple floors, small glowing lanterns marking safe zones, hand-drawn ink line art with warm amber and moss green watercolour wash, Hollow Knight level design style, no characters, no text, no UI Drawn in this game's art direction: Hand-drawn ink line art with watercolour wash, stylised 2D, Hollow Knight mood and realism level, natural material textures (cardboard, stone, wood), warm amber and deep teal palette with lifted blacks, soft directional lighting with visible light shafts, slight paper-grain texture on colour fields, clean confident outlines, no painterly blending, no glowing magical effects, no 3D rendering Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Stefan Schweidler
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