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Made with Nano Banana 2 Lite · CC0 · 11 Oct 2026
Generated from: Full body, plain dark background, a stout butterfly hero encased in segmented ancient chitin armour plates tinted deep teal and amber, wings partially folded behind armour, heavy round silhouette, single signature feature: a glowing crack across the helmet visor leaking violet light, soft hand-drawn style, bold silhouette, limited palette of teal amber and pale cream Drawn in this game's art direction: Soft hand-drawn 2D illustration, ink outlines with loose watercolour washes, semi-realistic proportions with expressive stylised details, bioluminescent underground lighting with deep shadow pools, palette of deep violet cobalt blue warm amber and pale cyan, painterly texture on every surface, gentle glow effects on magical elements, lush organic shapes throughout Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Rached
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