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Made with Nano Banana 2 Lite ยท CC0 ยท 14 Oct 2026
Generated from: Top-down 2D view of a small symmetric base in one corner of a hex-edged map. Two harvester drones orbit a single gold node. A half-built relay tower stands nearby. The terrain around is bare rock and sparse scrub, fog of war covering most of the map. No units are fighting yet. The scene feels quiet and deliberate, full of open space and possibility. Drawn in this game's art direction: Top-down 2D digital illustration, stylised and clean with bold outlines, inspired by the polished hand-crafted unit art of classic Blizzard RTS titles blended with the sharp card-art clarity of Duelyst. Units and structures have strong readable silhouettes. Terrain uses a rich painterly texture pass with cel-shading on elevated surfaces. Lighting is dramatic and localised: mana nodes and ley lines emit cool blue-violet glows, gold nodes warm amber, combat flashes are bright white-orange. Palette is deep jewel tones: midnight blue-black backgrounds, emerald and teal for the Swarm faction, steel grey and amber for the Machine faction, with high-contrast highlights. Camera feel is slightly isometric-flavoured top-down at roughly 70-degree angle, detailed enough to read individual units clearly at small scale. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Ben N.
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