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Made with Seedream 5.0 Pro · CC0 · 25 Sept 2026
Generated from: Pixel art sprite sheet for a sci-fi RTS game, arranged as a strict 4x4 grid of 16 equal square cells, no gaps between cells, uniform cell size. Every cell shows the same character: a "LASER TROOPER" - a humanoid soldier in sleek dark-metal power armor (near-black and dark slate gunmetal) with saturated neon blue-cyan glowing trim (#3fa9ff to #66d9ff): sealed rounded helmet with a glowing cyan visor slit, layered angular shoulder pads, armored chest plate, armored thighs and boots, both hands gripping a two-handed laser rifle held across the body with a glowing cyan emitter at the muzzle. Rows are four isometric facing directions, from top row to bottom: row 1 faces NORTH-EAST (up and to the right), row 2 faces SOUTH-EAST (down and to the right), row 3 faces SOUTH-WEST (down and to the left), row 4 faces NORTH-WEST (up and to the left). The rifle and helmet clearly point in the row's direction so each row is a distinctly different silhouette. Columns are 4 frames of a subtle idle loop in play order: a grounded weapon-ready stance with a small breathing sway and tiny weight shift, arms and rifle nearly static. Same character design, same armor, same colors, same scale and same silhouette in all 16 cells; feet on the same baseline in every cell. Hard-edged low-resolution pixel art, chunky visible pixels, no anti-aliasing, no blur, no gradients, no drop shadow, no outline glow bleed, no dithering. Palette strictly limited to near-black, dark slate metal, mid gray, and cyan-blue neon glow - NO warm, red, orange, brown or green tones. Flat uniform solid pure white background in every cell and behind the whole sheet, high contrast against the dark armor. NO grid lines, NO cell borders, NO text, NO letters, NO numbers, NO labels, NO arrows, NO watermark, NO UI.
Creator
shriram kumar
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