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Made with hunyuan-3d-v3.1-pro · CC0 · 29 Aug 2026
Generated from prompt: Large modular fictional American metropolis environment for a Godot 4 isometric game, inspired by classic gothic crime-noir East Coast city aesthetics but entirely original and with no recognizable characters or logos. Massive coherent open-world city tile: dense central downtown with art-deco skyscrapers, gothic civic buildings, financial towers, courthouse, city hall, newspaper headquarters, police headquarters, hospital, cathedral and grand train station; surrounding low-rise poor rowhouse districts, old apartment blocks, commercial streets, industrial factories and warehouses, power infrastructure, railway freight yards, waterfront port with docks, piers and abandoned factory, wealthy separated hill district, parks, plazas, cemetery outskirts, underpasses, bridge and elevated rail. Modular environment composition with reusable-looking straight roads, sidewalks, corners, T-junctions, four-way crossings, crosswalks, alleys, parking areas, plazas, road endings, bridges and service roads aligned to a
Creator
DIEGO AGUSTÍN GUIÑEZ
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