Asset Store
Discover high-quality assets for your next game project, or create your own with AI.
Create AssetDiscover high-quality assets for your next game project, or create your own with AI.
Create AssetLoading 3D model...
Made with text-to-3d · CC0 · 5 Sept 2026
Generated from prompt: Large connected interior environment kit for a first-person psychological horror hide-and-seek game set in an abandoned WWII underground bunker. Build a coherent explorable bunker floorplan as one game-ready 3D asset with a central hub, multiple loops and alternate routes, connected barracks and infirmary, generator room, machine room, control room, mess hall, storage rooms, maintenance tunnels, flooded drainage areas, narrow brick tunnels, heavy blast-door thresholds, side rooms, dead ends, hiding alcoves, crawl-space entrances, and cover pockets behind machinery, lockers, beds, shelves, crates, tanks and pipes. Include several rooms with more than one exit and readable chase loops; do not make a linear corridor or open warehouse. Human scale: player height 1.8m, main corridors 2-3m wide, maintenance passages 1.2-1.6m, room ceilings 2.4-3.5m. Low-to-medium detail, chunky believable stylized realism, low-mid poly silhouette, optimized for real-time game use, modular-looking construction with clear door
Creator
Walle Othbäck
Sign in to join the conversation.
Sign in to comment🌍CC0
Use, share, and remix the model freely with no restrictions and no attribution needed.