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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: One full-body subject on a plain flat background: a squat floating security drone shaped like a chunky hexagon, wide and low, hovering just off the ground. A single large round red cyclops lens fills its front face, ringed by a thin metal bezel. Two stubby side fins stick out left and right. Underneath, a small cone of orange thruster flame flickers. Plates are gunmetal grey with darker panel lines. Strong blocky silhouette, no small details, two or three signature colours only: gunmetal grey, red, orange. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Stiven Andrés Barrera Lopez
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