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Made with Seedream 5.0 Pro ยท CC0 ยท 14 Sept 2026
Generated from: Character sprite sheet for a 2D casual mobile game. LAYOUT: a neat grid of exactly 4 columns and 4 rows holding 16 separate full-body drawings of the SAME single character, standing on a flat plain solid pure-white background. Every figure sits fully inside its own cell with generous empty white margin around it so no two figures ever touch. Absolutely no grid lines, no cell borders, no panel frames, no text, no numbers, no labels, no watermark, and no cast shadows on the background. THE CHARACTER, identical in all 16 drawings: a friendly cartoon male landscaper with light skin, big readable friendly eyes and a cheerful smile, wearing a bright green baseball cap, a bright green short-sleeve work shirt, dark navy-charcoal work trousers and chunky brown work shoes. Rounded chunky friendly casual-game hero proportions. Clearly readable head, torso, two arms with visible hands, and two legs with visible shoes at all times. Not a stick figure, not a mannequin, not a silhouette. FIXED CAMERA, identical for all 16 drawings: a high three-quarter overhead view, roughly 60 degrees looking down, so we look down onto the top of his cap and his shoulders. ROW 1 (top row): he walks AWAY from the camera, so we see the back of his green cap and his back. ROW 2: he walks TOWARD the camera, so we see his face and the cap brim. ROW 3: he walks to his LEFT, seen from his left side in profile. ROW 4 (bottom row): he walks to his RIGHT, seen from his right side in profile. Within each row the 4 columns are 4 different frames of one walk cycle: leg forward, passing, legs together, opposite leg forward, with the arms swinging opposite to the legs. Head, cap, torso, shirt, trousers, shoes, colours, proportions and camera angle stay exactly identical in all 4 frames; only the arms and legs change. ART STYLE: premium bright painted casual-mobile game illustration in the Hay Day / Township character style, smooth soft gradients, rounded shapes, soft blended shading and gentle warm rim light, clean crisp silhouettes, highly saturated cheerful colours, glossy polished inviting look, smooth painterly rendering. NOT pixel art, NOT flat vector shapes, no hard flat colour blocks, no geometric primitives, no 3D render, no photorealism, no scenery, no grass, no ground, no background objects.
Creator
Aaron Stahls
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