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Made with Nano Banana 2 Lite ยท CC0 ยท 11 Oct 2026
Generated from: 2.5D side-on cinematic wide shot inside a grand temple dojo, winning fighter mid-execution of a powerful rising uppercut erupting with a pillar of blinding white and crimson energy light, defeated opponent airborne and silhouetted against the burst, ornate wooden beams and red carpet below, dramatic volumetric god-rays pouring through high latticed windows, sparks and ember particles filling the air, photorealistic detail on both fighters faces and costumes Drawn in this game's art direction: Photorealistic stylised 3D render, cinematic real-time quality inspired by AAA fighting games, subsurface skin shading, physically based materials on cloth and metal, dramatic three-point lighting with strong rim lights and volumetric atmosphere, deep shadows with warm amber and cool blue contrast, rich saturated palette of deep crimson, charcoal, ivory and electric gold, shallow depth of field on character shots, wide anamorphic framing on environment shots Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Ji Chang Wook
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