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Made with Nano Banana 2 Lite ยท CC0 ยท 15 Oct 2026
Generated from: Top-down pixel art layout of a secret military laboratory, rows of examination tables with restraints along the east side, glass containment cells along the west wall with one cell door broken open, a large central operating table under a harsh circular surgical lamp, shelves of equipment and specimen jars along the north wall, a security booth near the south entrance with a keycard panel, emergency red lighting strips along the floor edges, cold clinical white and steel palette with red emergency lighting accents, entire room seen from directly above Drawn in this game's art direction: 16-bit pixel art, SNES-era RPG rendering, hand-crafted pixel sprites with clean black outlines, top-down slightly isometric camera for places and full orthographic for characters, moody low-key lighting with hard contrast pools of cold fluorescent blue-green and warm amber, limited palette of 32 colours per scene: deep navy, charcoal, olive green, lavender and electric blue accents, dithered shadows on dark surfaces, crisp readable sprite silhouettes, atmosphere close to early 16-bit horror RPGs with an emotional science fiction tone Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Gabriel Juan Alejandro Juhasz
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