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Made with Nano Banana 2 Lite · CC0 · 15 Oct 2026
Generated from: Wide first-person 3D view inside a realistic industrial chemical laboratory, long metal workbenches with labelled containers and sealed drums on both sides, fume hoods with sash windows along the back wall, glowing regulation hint markers floating above certain items, emergency shower station visible in the far left corner, and a locked analysis room door straight ahead as the goal. Clinical white and steel surfaces under cool fluorescent lighting. Photorealistic stylised 3D environment, sterile white and stainless steel palette with red and yellow hazard accent colours, cinematic first-person camera. Drawn in this game's art direction: Photorealistic stylised 3D render, semi-realistic proportions, hard surface industrial materials including concrete steel and rubber, mixed fluorescent and natural lighting with accent safety colours, muted desaturated base palette of concrete grey and charcoal lifted by safety orange yellow electric teal and warning red, cinematic wide-angle camera with slight lens depth Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
KAWAN KEWEN GIACOMETTI DE ASSIS
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