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Made with Nano Banana 2 Lite · CC0 · 14 Oct 2026
Generated from: Top-down 2D game layout of a café built inside a sunken stone ship at the bottom of the sea. The kitchen on the left has four cooking stations: a volcanic vent stove, a coral cutting board, a kelp fermentation barrel and a glowing pearl plating dish, connected by sandy paths. Bioluminescent fish swim past large porthole windows on the walls. The dining area on the right has five tables made from sea chests and driftwood, each lit by a glowing anemone lamp. Seaweed curtains separate sections. Deep teal, midnight blue and warm amber bioluminescent palette. Flat 2D top-down game map perspective, full layout visible. Drawn in this game's art direction: Stylised 2D flat digital illustration with hand-painted warmth, similar in feel to a colourful indie cooking game: clean outlines, soft cel-shading, no textures on characters, gentle watercolour-wash backgrounds, warm practical lighting with magical glowing accents, rich saturated palette of teals, ambers, soft purples and creamy whites, top-down camera for layouts, full-body neutral background for characters. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Oliver beaumontchevalier
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