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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Side view full body of a young warrior woman on a plain flat background, holding a long single-edged blade taller than her torso; short dark hair, torn teal cloak over grey cloth wraps, leather boots. The blade edge glows amber and is chipped. Strong readable silhouette, three signature colours: teal cloak, grey wraps, amber blade glow. Simple flat shapes for a small 2D game sprite. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Anderson
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