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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: Full-body character sprite of a young Cuban nurse, short dark curly hair, faded teal nurse uniform under a patched jacket, a dirty white bandage wrapped around one forearm, a scavenged medical bag on her shoulder, a small hatchet on her belt. Strong silhouette, plain light gray background. Signature colors: teal, white, rust. Recognizable feature: bandaged forearm and medical bag. Drawn in this game's art direction: 2D pixel art, 32x32 sprites and tiles, crisp hard-edged pixels, stylized realism with slight painterly shading, side-scrolling platformer camera with subtle parallax, weathered stucco, cracked asphalt, rusted metal, dirty fabrics, palm fronds, deep soil, limited palette of ochre, brown, olive green, muted teal, ash gray, campfire orange, warm dawn gold, deep night blue, soft ambient occlusion, dappled light, glowing campfire, no text. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Yosvany Alain Palenzuela Padilla
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