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Made with Grok Imagine ยท CC0 ยท 4 Oct 2026
Generated from: Hard-edged pixel art sprite sheet, no anti-aliasing, no blur, no smoothing, crisp chunky pixels, nearest-neighbour look. Top-down RPG knight character shown from BEHIND, walking AWAY from the viewer (the UP direction), 4-frame walk cycle in ONE single horizontal row of 4 evenly spaced frames on a perfectly even grid. All 4 frames exactly the same cell size, the character horizontally centered in every cell, both feet on the same baseline near the bottom of each cell, identical body scale in all 4 frames. Character identity (same character as the front view, seen from behind): young male knight, short spiky dark reddish-brown auburn hair (spikes sticking out at the back of the head), heavy black plate armor with ornate gold trim, large gold pauldrons on both shoulders, gold knee guards, black boots with gold edging, and a long RED CAPE hanging down over his back covering most of the torso from the shoulders. Both arms are brought to the front of the body: he grips ONE oversized greatsword with a very wide heavy grey steel blade, gold crossguard and gold pommel, held with BOTH hands on the hilt in a two-handed grip, the wide blade angled down and pointing forward, so only the upper part of the blade and the gold crossguard are visible beside his hip from this rear angle. No shield, no helmet, no other weapon, no extra gear. The arms, sword and two-handed grip stay exactly the same in all 4 frames - only the legs and the cape hem move. Walk poses left to right: frame 1 left leg stepping, frame 2 passing, frame 3 right leg stepping, frame 4 passing. Legs and boots clearly separated. Background: one perfectly flat solid magenta (#FF00FF) chroma key, no gradient, no texture, no grid lines, no floor, no cast shadow, no text, no letters, no watermark, no logo, no border frame.
Creator
user_8eb85d0f
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