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Made with Grok Imagine ยท CC0 ยท 4 Oct 2026
Generated from: Hard-edged pixel art sprite sheet, no anti-aliasing, no blur, no smoothing, crisp chunky pixels (64x64 pixel cells, upscaled with nearest-neighbour). Top-down RPG knight character, FRONT VIEW walking toward the viewer (the DOWN direction), 4-frame walk cycle in ONE single horizontal row of 4 evenly spaced frames on a perfectly even grid. All 4 frames exactly the same cell size, the character horizontally centered in every cell, both feet resting on the same baseline near the bottom of each cell, identical body scale and identical silhouette proportions in all 4 frames. Character identity, must stay exactly identical in all 4 frames: young male knight, short spiky dark reddish-brown auburn hair, bare face with determined expression, heavy black plate armor with ornate gold trim, large gold pauldrons on both shoulders, gold knee guards and black boots with gold edging, a glowing teal-green gem amulet set in the center of the chest plate, a long red cape flowing down behind him. He grips ONE oversized greatsword with a very wide heavy grey steel blade, gold crossguard and gold pommel: BOTH hands hold the sword hilt in a two-handed grip, the wide blade angled down-forward to his side. No shield, no helmet, no other weapon, no extra gear, no hat. The sword, arms and two-handed grip stay exactly the same in all 4 frames - only the legs and the cape move. Walk poses left to right: frame 1 left leg stepping forward, frame 2 passing pose, frame 3 right leg stepping forward, frame 4 passing pose. Legs and boots clearly separated, feet visible. Background: one perfectly flat solid magenta (#FF00FF) chroma key, no gradient, no texture, no grid lines, no floor, no cast shadow, no text, no letters, no watermark, no logo, no border frame.
Creator
user_8eb85d0f
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