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Made with Seedream 5.0 Pro ยท CC0 ยท 23 Sept 2026
Generated from: Pixel art character sprite sheet, a single flat 2D game asset image. A strict grid of 3 columns by 4 rows = 12 equal square cells, perfectly aligned, no gutters, no borders, no labels, no merged cells, no grid lines. Every cell contains the SAME character, identical scale and identical pose position in all 12 cells: a chunky cute pixel-art knight, silver great helm with a tall blue feather plume, blue tunic and breastplate with gold trim and a white-and-silver lion crest on the chest, silver pauldrons and gauntlets, brown leather boots, gold belt buckle, holding a long silver sword with a gold crossguard and brown grip. Each knight is drawn SMALL, standing about HALF the height of its cell, centered in the cell, with clear empty headroom above the helmet and empty floor space below the boots. Consistent size and position across all twelve frames so the animation does not jitter. Row 1 (top row): knight facing the camera, front view. Row 2: knight seen from directly behind, back view. Row 3: side profile facing right. Row 4: side profile facing left. Columns left to right are the three beats of ONE overhead sword chop: column 1 the sword raised high above the head, both hands up; column 2 mid-swing, sword coming DOWN in front of the face and chest; column 3 follow-through, sword swung low in front of the knees. All three columns clearly different moments. The sword is clearly visible and held in the hands in ALL twelve frames, including every frame of the back-facing row 2. Each sword sits fully inside its own cell with a visible margin all around: no blade cut off at a cell edge, no detached blade fragments, no bleed into a neighbouring cell. Flat solid uniform magenta background (#FF00FF), no gradient, no ground shadow, no scenery, no text, no watermark, no signature. Crisp limited-palette pixel art with thick dark outlines, RPG Maker style, 16-bit look.
Creator
DarkPlayerCilito33
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