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Made with Seedream 5.0 Pro ยท CC0 ยท 23 Sept 2026
Generated from: Pixel art sprite sheet of ONE single game character, a knight hero, drawn on a completely flat solid neon magenta background (#ff00ff), no grid lines, no borders, no text, no labels, no numbers, no shadow, no watermark. The sheet is ONE clean rectangle laid out as exactly 3 columns x 4 rows of equal square cells; all cells are exactly the same width and height; the character is centred in every cell and drawn at exactly the same scale and same pixel density in every cell, with even margins. Row 1 (top row): the knight seen from the FRONT, facing the viewer (facing down toward the camera). Row 2: the knight seen from BEHIND (facing away from the viewer, up). Row 3: the knight seen in a side profile facing RIGHT. Row 4 (bottom row): the knight seen in a side profile facing LEFT. Every cell shows the SAME knight performing an overhead chop attack, with the sword raised above the head and then swung DOWN in front of the body: column 1 = sword raised high above the head, both arms up, windup; column 2 = sword swung forward to about horizontal, mid-swing; column 3 = sword brought down low in front of the body, follow through. The overhead-chop motion is the same in all four rows, only the facing direction changes. Character design (must be identical in all 12 cells): chunky 16-bit pixel art, thick black outlines, royal blue plate armour, matching blue helmet with a dark blue plume, gold trim on the pauldrons and the belt, brown boots, silver sword blade with a gold crossguard, visible hands and feet, full body, separated limbs. Retro top-down JRPG RPG Maker hero sprite, 3 to 4 shades per colour, crisp hard pixel edges, no anti-aliasing, no blur, no gradient shading.
Creator
DarkPlayerCilito33
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