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Made with Grok Imagine ยท CC0 ยท 3 Jul 2026
Generated from: Sprite sheet. 16-bit pixel art, bright Nintendo-style vibrant color palette, crisp pixels, clean black outlines, flat shading, no blur, sharp pixel edges. Horizontal strip layout: 8 frames in a single row on a 32x32 pixel grid per frame. NO other characters, NO second row, ONLY the described character. Transparent background with no environment. Frames 1-4 (leftmost): Walk cycle. A heavy-set overweight male mall cop security guard walking slowly with heavy lumbering footsteps. Side-view profile facing right. Tight light-blue short-sleeve uniform shirt stretched over large belly, dark navy blue pants, black utility belt with radio, dark navy security cap. Big round belly, thick arms, wide stance. Slow heavy walk: legs alternating, arms swinging, belly shifting. Frames 5-6: Combat idle breathing loop. Same mall cop, feet planted wide, facing right. Heavy shoulders rising and falling with breath, belly expanding. Hands near belt. Frame 7: Attack. Same mall cop swinging a black nightstick/baton downward in a chopping motion with one arm. Baton angled downward. Frame 8 (rightmost): Lying face down on the floor. Same mall cop character lying prone, face down on the ground. Side-view profile. His large belly visible as a mound, arms at sides or slightly out, legs straight. Light blue uniform shirt and navy pants still visible. Security cap still on head or fallen nearby. Defeated/knocked-out pose. Full sprite sheet 256x32 pixels total. Each frame exactly 32x32 pixels. No frame borders. Single row only. ONE character only. No extra figures.
Creator
user_47ff144c
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