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Made with Summer Pixel · CC0 · 23 Sept 2026
Edited image: Keep this exact same boy character 100 percent unchanged: identical face, warm brown eyes, small smile, thick curly dark-brown hair, blue short-sleeve tunic with a gold crown emblem on the chest, tan-gold hood collar, brown leather belt with gold buckle and two pouches, long tan-gold cape behind the shoulders, blue trousers, rolled tan boot cuffs, brown leather boots. Same proportions, same colours, same identity, no redesign, no palette change, no added or removed clothing. Output a 2D GAME SPRITE SHEET in a STRICT RECTANGULAR GRID: 4 columns and 2 rows, 8 frames total, read left to right then top to bottom. Every cell is EXACTLY the same size. In every cell the same character is drawn at EXACTLY the same scale, EXACTLY the same camera angle (fixed isometric camera, 2:1 dimetric look, slight top-down three-quarter view), centred in its cell, standing on the same invisible baseline, with equal padding on all sides, whole body from top of hair to bottom of boots fully inside the cell. Perfectly regular machine-printed sprite atlas grid, flat 2D layout, no diagonal arrangement, no perspective, no row offset, no overlapping between cells. The character faces north-east: body turned three-quarter to the screen right, looking up and to the right, face still readable. Idle breathing loop across the 8 frames: nearly identical standing poses with a very subtle rise and fall of the chest, a small arm sway and a soft cape sway, feet planted flat in the same place. Soft warm key light from the top-left, identical in every cell, faint contact shadow under the feet only. Flat pure white background everywhere, isolated characters, no scenery, no ground plane, no props, no other characters, no text, no labels, no numbers, no cell borders, no grid lines.
Creator
סיבא עאסי
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