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Made with Summer Pixel · CC0 · 23 Sept 2026
Edited image: Keep this exact same boy character 100 percent unchanged. Identical face, large warm brown eyes, small closed smile, thick curly dark-brown hair, blue short-sleeve tunic with a gold crown emblem on the chest, tan-gold hood collar, brown leather belt with gold buckle and two pouches, long tan-gold cape behind the shoulders, blue trousers with cargo pockets, rolled tan boot cuffs, brown leather boots. Same proportions, same colours, same identity. Do NOT redesign anything, do not change the palette, do not add or remove accessories. Now re-render this character as a 2D GAME SPRITE SHEET for an isometric game: EXACTLY 8 animation frames of this same character arranged in ONE horizontal row of 8 equal-width cells, left to right in play order. Every cell shows the full character from head to boots, at exactly the same size and same camera angle in all 8 frames: fixed isometric camera, 2:1 dimetric look, slight top-down three-quarter view. The character faces north-east: body turned three-quarter toward the screen right, looking up and to the right, face still readable to the viewer. Standing idle breathing loop: subtle rise and fall of the torso, small arm sway, gentle cape sway, feet planted flat and at exactly the same height in every frame. Scene-local pivot at the feet centre. Soft warm key light from the top-left identical in every frame, soft contact shadow directly under the feet only. Flat pure white background, isolated character, no scenery, no ground plane, no props, no other characters, no text, no labels, no numbers, no frame borders, no grid lines, no dividing lines between frames.
Creator
סיבא עאסי
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