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Made with Grok Imagine ยท CC0 ยท 1 Oct 2026
Generated from: Bright colorful 16-bit pixel art for a medieval fortress strategy game. A square two-storey medieval stone keep castle, straight-on elevation view (front view, zero perspective), designed to sit on a top-down map. Single isolated object centered in frame. Hard-edged pixels, no anti-aliasing, no gradients, no photographic texture, no smooth vector curves. Chunky readable silhouette. Every material shaded with exactly four tones: shadow, dark, mid, highlight, lit from the top-left at 45 degrees. Outlines are a single darker shade of the material's own color, never pure black. Retro, warm, hopeful, storybook; never gritty realism, never anime, never flat mobile-game art. Building: square stone keep with crenellated battlements, one taller central tower, a steep crimson pyramidal roof with a gold pennant on the peak, small crimson flags on the corner turrets, an arched iron-banded timber gate at the bottom center, two glowing windows per side. Condition: pristine, clean new-cut stone, sharp intact battlements, complete intact roof, no damage at all. Use only these swatches: stone highlight #b9bcc4, stone mid #8f949e, stone dark #666c78, stone shadow #454a54; roof crimson #a83c32 and #7e2b24, roof shadow #5a1d18; timber #8a5a2b, #6b4420, #4a2e15; gold #e0b64a, #a8802a; window glow #ffd166. Bottom-center anchored: the ground contact sits on the bottom edge of the canvas, horizontally centered, about 4 px empty padding on left, right and top. Canvas is 240 x 255 pixels. Plain flat uniform solid mid-grey background, nothing else in the frame. No ground, no grass, no sky, no scenery, no drop shadow, no vignette, no border, no frame, no grid, no text, no letters, no numbers, no labels, no watermark, no signature.
Creator
Mana
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