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Made with Grok Imagine ยท CC0 ยท 1 Oct 2026
Generated from: Bright colorful 16-bit pixel art for a medieval fortress strategy game. A ruined collapsed medieval stone keep, straight-on elevation view (front view, zero perspective), designed to sit on a top-down map. Single isolated object centered in frame. Hard-edged pixels, no anti-aliasing, no gradients, no photographic texture, no smooth vector curves. Chunky readable silhouette. Every material shaded with exactly four tones: shadow, dark, mid, highlight, lit from the top-left at 45 degrees. Outlines are a single darker shade of the material's own color, never pure black. Retro, warm, storybook; never gritty realism, never anime, never flat mobile-game art. Condition: destroyed. A low mound of broken stone blocks and charred blackened timber rubble spread as wide as a castle keep, only a jagged stump of the original wall still standing, nothing above roughly one third of the original building height, blackened scorched stone base, thin dark smoke drifting up, two crows flying above. The rubble pile occupies the same width as a full keep so it fills the same footprint. Use only these swatches: stone highlight #b9bcc4, stone mid #8f949e, stone dark #666c78, stone shadow #454a54; charred timber #4a2e15 and #2c1c0d; gold #a8802a; smoke #6a6f78 and #3d4148. Bottom-center anchored: the ground contact sits on the bottom edge of the canvas, horizontally centered, about 4 px empty padding on left, right and top. Canvas is 240 x 255 pixels. Plain flat uniform solid mid-grey background, nothing else in the frame. No ground, no grass, no sky, no scenery, no drop shadow, no vignette, no border, no frame, no grid, no text, no letters, no numbers, no labels, no watermark, no signature.
Creator
Mana
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