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Made with Seedream 5.0 Pro ยท CC0 ยท 21 Sept 2026
Generated from: Hand-drawn 2D game sprite sheet, illustrated digital painting style with clean ink outlines and soft painterly shading. NOT pixel art: no pixelation, no dithering, no visible pixels, no retro pixel look. Character (identical in every panel): "Kai", a rugged male tomb-raider adventurer. Brown leather fedora hat with a dark band, blue denim vest with two chest pockets over a light blue-grey button-up shirt with rolled sleeves, dark denim jeans, brown leather boots, a brown leather bandolier strap across the chest with a small brass-buckled satchel bag at the hip, a packed canvas backpack with a rolled bedroll strapped on top, and a chunky metal grappling-hook launcher pistol held in one hand. Short brown hair, light stubble, determined face. View: full body SIDE PROFILE facing RIGHT (toward the right edge of the image), boots pointing right. Layout: a clean grid of 2 columns by 1 row of 2 equal square panels, separated only by thin empty gutters. Absolutely no panel borders, no frame lines, no dividing lines, no background scenery, no floor, no props, no ground shadows, no glow or light effects, no text, no letters, no numbers, no labels, no watermark, no logo. Framing: in both panels the character is exactly the same height and exactly the same scale, standing with the soles of both boots resting on the same horizontal line at the bottom of the panel, with a small even margin above the hat and below the boots. Head to feet fully visible in every panel, nothing cropped. Poses: panel 1 - relaxed standing idle, arms low at the sides, weight even, head level, facing right. panel 2 - the same idle stance a moment later, barely changed: shoulders and chest lifted slightly as if mid-breath, same foot placement, same silhouette. Background: one flat uniform solid dark slate teal-grey color filling every panel, completely empty and featureless.
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