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Made with Seedream 5.0 Pro · CC0 · 4 Sept 2026
Generated from: Authentic retro 16-bit pixel art video game character sprite sheet, one single original medieval warrior hero named Kael, side view facing RIGHT, full body visible in every cell, consistent scale and proportions in all cells. EXACT layout: one uniform grid of 5 rows x 6 columns = 30 equal-sized square cells, all cells exactly the same size, evenly spaced, no borders, no labels, no gridlines, no text, no extra characters, no cropped limbs. Read each row left to right. ROW 1 IDLE: 6 frames of subtle breathing idle, sword held low, slight cape flutter. ROW 2 WALK: 6 frames of a full walk cycle, stepping legs, swinging arms, cape flowing. ROW 3 RUN: 6 frames of a run cycle, leaning forward with fast long strides, cape streaming behind. ROW 4 JUMP: 6 frames of a jump arc, crouch launch, rising, apex, falling, landing recovery. ROW 5 SWORD ATTACK: 6 frames of a side-view sword slash sequence, windup, horizontal swing arc, follow-through, recovery. Character design: medieval warrior with BLUE metal armor plates, a flowing RED cape behind him, BROWN hair, holding one steel sword, no shield, no other weapons. Consistent limited earthy palette across every frame and every row: earthy browns, dark red, grey, deep blue. Crisp hard-edged pixels, flat shading, clean silhouette, authentic 16-bit SNES-era style, transparent PNG background with real alpha, no backdrop color, no ground shadow, no watermark, game-ready sheet for slicing into frames.
Creator
Dário Faíl
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