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Made with Seedream 5.0 Pro ยท CC0 ยท 4 Oct 2026
Generated from: 16-bit arcade pixel art ANIMATION SPRITE SHEET, Street Fighter II style, strict uniform grid of 4 columns x 3 rows = 12 equal square cells. The whole canvas background is flat pure magenta RGB(255,0,255). Absolutely no text, no letters, no numbers, no labels, no captions, no title, no watermark, no signature, no borders, no frame, no grid lines, no cell outlines, no drop shadow, no ground shadow, no gradients, no anti-aliasing, no blur: only flat stepped pixel shading. Every one of the 12 cells holds ONE full-body pose of the SAME character with identical costume, identical colors, identical proportions and identical pixel height in all 12 cells, facing RIGHT (profile toward the right edge of the image), whole body visible head to feet, feet near the bottom of the cell, centered horizontally inside its own cell, with a small margin so nothing is cropped and nothing crosses into a neighboring cell. He is taller and bulkier than the other enemies, with more shading detail on the suit. Row 1 top row, left to right: 4-frame WALK cycle. Frame 1 contact with legs apart and the near leg forward. Frame 2 passing with legs together. Frame 3 opposite contact with the far leg forward. Frame 4 opposite passing. Legs clearly alternating in long formal strides, arms swinging opposite to the legs. Row 2 middle row, left to right: 4-frame JUMP. Frame 1 deep crouch anticipation. Frame 2 launch upward in a formal jump, body stretched, arms up. Frame 3 apex with knees tucked. Frame 4 falling with legs extended down and arms out. Row 3 bottom row, left to right: cell 1 PUNCH with the right arm fully extended straight forward at shoulder height and the body leaning in. Cell 2 BLOCK with both forearms crossed in front of his chest guarding. Cell 3 HURT/STUN knocked back and off balance with his head down and one arm flailing; cell 4 SPECIAL, a big dramatic charged attack leaning far forward with both arms thrust forward and the necktie flying. STYLE: bold chunky black pixel outlines around every limb, limited palette of roughly 16 to 24 colors, hard stepped shading lit from the upper left. No magenta anywhere on the character itself. CHARACTER (draw all 12 cells as this one character): JEFE RRHH, a tall imposing office boss and HR chief, dark navy two-piece suit with a crisp collar and a bright red necktie, white shirt, black shoes and slicked-back dark hair, carrying a sheaf of white papers and a folder tucked under his left arm in every pose.
Creator
Brian Coceres rio
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