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Made with Seedream 5.0 Pro · CC0 · 27 Sept 2026
Generated from: Video game character design sheet, clean turnaround concept art on a flat dark neutral grey background. ONE original character drawn SEVERAL times at the same scale, evenly spaced in a grid: full-body front view, full-body three-quarter angle view, full-body side profile view, and a full-body TOP-DOWN view seen from directly above looking straight down at his shoulders and helmet crown. Two extra detail insets to one side: a close-up of the helmet with its glowing visor band, and a close-up of the forearm arm-cannon. No captions, no labels, no text, no letters, no numbers, no logos, no watermarks, no UI frames. THE CHARACTER: an original dark, sinister armored bio-hacker cyborg soldier in a hard industrial bio-mechanical exosuit. Mega Man family resemblance in silhouette only - an original design, not a copy of Capcom's character. Hard, gritty, military-industrial, never cute and never a clean shiny toy. ARMOR: matte black and near-black charcoal dominant across the whole body, with cool brushed steel and bone-white trim on only a few shoulder, chest and shin plates. Exactly ONE hot emissive magenta-pink accent glow, used sparingly: the narrow visor slit, a small round glowing core in the center of the chest, the ring around the arm-cannon muzzle, and two or three thin panel seams. No other colored glow anywhere in the image. SHAPE LANGUAGE BUILT TO READ FROM DIRECTLY ABOVE: broad rounded shoulder plates that dominate the silhouette, a rounded helmet with a swept-back crest fin that reads as a peak from overhead, a chunky segmented backpack spine down the center of the back. One forearm carries a mounted arm-cannon buster with a glowing muzzle ring; the other hand is a free armored fist built for striking. Sturdy thick boots with a thruster heel block. A small chip-socket port drilled into the side of the helmet skull, plus small chip slot ports on one shoulder and one forearm. Segmented torso armor with clearly visible plate breaks. PROPORTIONS: sturdy, wide-shouldered, thick heavy limbs, arms and legs clearly separated with clean empty gaps at every joint so the limbs could be cut into rigging bones. Absolutely no cape, no hood, no long hair, no cloth, no skirt, no cables crossing the body, no thin spindly arms or legs, nothing overlapping the torso, no floating parts. LIGHTING: dramatic cool rim light, moody high contrast, crisp readable silhouette, flat orthographic reference illustration.
Creator
Florian Böhme
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