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Made with GPT Image 2 · CC0 · 17 Aug 2026
Generated from: Clean pixel-art sprite sheet for a paper-doll equipment system in an isometric game. One gender-neutral humanoid BASE BODY only: plain white sleeveless undershirt, plain white short briefs, neutral mid-tone skin, very short flat dark hair, bare arms/legs/feet. Minimal face: two dark eye pixels only when front-facing, no mouth or nose. About 4 heads tall, chunky and readable, roughly 40px wide x 56px tall inside each 64x64 cell. Arms hang straight down with a clear 1px gap from torso; distinct small hands at consistent weapon-grip height; visible 1–2px neck seam; clear waist seam. Neutral idle standing pose, feet flat and even, no tilt, same baseline. True isometric, 30-degree elevation, slightly above, with a little top of head and shoulders visible. Wide sprite sheet arranged as a 6-column x 3-row grid of square 64x64 cells: Row 1 cells 1-2 UP-LEFT three-quarter back, cells 3-4 UP full back, cells 5-6 UP-RIGHT three-quarter back. Row 2 cells 1-2 LEFT side profile, cells 3-4 EMPTY, cells 5-6 RIGHT side profile. Row 3 cells 1-2 DOWN-LEFT three-quarter front, cells 3-4 DOWN full front, cells 5-6 DOWN-RIGHT three-quarter front. Each direction has two adjacent cells, frame A then frame B. Frame B is identical except head and torso shift down exactly 1 pixel for a breathing settle; nothing else moves. All 8 directions genuinely differ. UP shows only back of head and shoulder blades, no face or eyes. DOWN is full front with eyes. LEFT/RIGHT are side profiles. Both hands visible and unobstructed in all directions. Hard 1px pixel edges, strict pixel grid, limited flat palette, 1px dark silhouette outline, simple two-tone shading, no anti-aliasing. Render on one perfectly uniform bright green background as a removable matte only; no scenery. No grid lines, borders, labels, text, watermark, weapons, accessories, armor, cape, long hair, shadows, gradients, blur, or dithering.
Creator
derekgoodman
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