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Made with Seedream 5.0 Pro ยท CC0 ยท 20 Sept 2026
Generated from: A complete production-ready isometric pixel-art sprite sheet for a game character, using this exact character design consistently in every cell: brown tousled hair, blue eyes, cream shirt, brown leather vest, olive green trousers, brown boots. Preserve identical face, proportions, palette, outfit details, scale, and ground position throughout. Single PNG sheet with a precise grid of four clearly separated animation blocks, each block containing 8 rows in this exact top-to-bottom direction order: South full front with face visible; Southeast front-right 3/4; East exact full right profile; Northeast back-right 3/4; North full back with no face; Northwest back-left 3/4 mirroring Northeast; West exact full left profile mirroring East; Southwest front-left 3/4 mirroring Southeast. Every direction must be visually distinct, never repeat a pose; diagonals clearly lie between their neighboring cardinals. Block 1 labeled Idle, 4 frames per direction, subtle breathing loop. Block 2 labeled Running, 8 frames per direction, readable full run cycle with arm and leg swing. Block 3 labeled Hammering, 6 frames per direction, downward hammer swing toward an implied anvil. Block 4 labeled Sword Fighting, 6 frames per direction, horizontal sword slash. Use fixed identical 64x64 pixel cells, character centered and fully inside each cell, same scale and ground alignment in all frames, grid-aligned pixel art. Create generous separated gutters between blocks. No overlapping or cropped frames, no motion blur, no whole-sprite outline, no baked shadow outside the silhouette, no watermark, no decorative background, no extra objects except the hammer and sword in their animation blocks. Use a perfectly flat solid magenta chroma-key background behind every cell and in all gutters for later alpha extraction. Do not draw any captions or text inside the artwork; rely on clear block spacing only.
Creator
Patrick Schumacher
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