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Made with Seedream 5.0 Pro ยท CC0 ยท 20 Sept 2026
Generated from: Create a single production-ready isometric pixel-art character sprite sheet using one consistent character throughout: brown tousled hair, blue eyes, cream shirt, brown leather vest, olive-green trousers, brown boots. Keep the same face, proportions, colors, outfit details, pixel-art palette, scale, and grounding in every frame. The image is a precise 2x2 layout of four clearly separated animation blocks with generous gutters and no visible labels or text; each block contains an 8-row direction grid, one row per direction in this exact top-to-bottom order: South full front with face visible; Southeast front-right 3/4; East exact full right profile; Northeast back-right 3/4; North full back with no face; Northwest back-left 3/4 mirroring Northeast; West exact full left profile mirroring East; Southwest front-left 3/4 mirroring Southeast. Diagonal views must clearly sit between their neighboring cardinal views, never repeat a pose, South is front-on, North is back-on, East and West are exact mirrored profiles. Block 1 Idle: 4 frames per direction, subtle breathing loop. Block 2 Running: 8 frames per direction, clear full run cycle with arm and leg swing. Block 3 Hammering: 6 frames per direction, downward hammer swing toward an implied anvil position while the character remains centered. Block 4 Sword Fighting: 6 frames per direction, horizontal sword slash with readable weapon arc pose but no blur. Use fixed identical 64x64-pixel cell size, grid-aligned pixel art, character centered with identical scale and ground position in every cell, no overlap or cropping, no baked shadow outside the silhouette, no whole-sprite outline, no motion blur, no watermark. Use a temporary perfectly flat solid magenta chroma-key background in all gutters and behind every cell for later alpha extraction. Make each block internally legible and evenly spaced; do not draw any text, captions, UI, or decorative background.
Creator
Patrick Schumacher
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