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Made with Seedream 5.0 Pro ยท CC0 ยท 17 Aug 2026
Generated from: Create a production-ready pixel-art character sprite sheet for a paper-doll equipment system in an isometric game. Wide sheet with an internal exact 6-column by 3-row grid of 64x64 cells, overall intended artboard 384x192 px, with no extra artwork outside the sheet. Each occupied cell contains one 40x56-ish chunky gender-neutral humanoid base body, centered and aligned to the same feet baseline. Use a temporary flat solid pale blue background for clean background removal only; no grid lines or cell borders. Layout exactly: Row 1: cells 1-2 UP-LEFT three-quarter back, cells 3-4 UP full back, cells 5-6 UP-RIGHT three-quarter back. Row 2: cells 1-2 LEFT side profile, cells 3-4 empty, cells 5-6 RIGHT side profile. Row 3: cells 1-2 DOWN-LEFT three-quarter front, cells 3-4 DOWN full front, cells 5-6 DOWN-RIGHT three-quarter front. In each direction, the two adjacent cells are a 2-frame idle: frame A neutral, frame B identical except head and torso shift down exactly 1 pixel for a breathing settle; nothing else moves. Keep the empty middle pair in row 2 completely empty. Character: only a plain white sleeveless undershirt and plain white short briefs as a base underlayer, bare arms, bare legs, bare feet, neutral mid-tone skin. Very short flat dark hair with minimal volume for a helmet to fit later. Minimal face: exactly two dark eye pixels only when the face is visible; no mouth or nose. About 4 heads tall, chunky and readable. Arms relaxed straight at sides with a clear 1-pixel gap from torso, hands as distinct small blobs at one consistent height for weapon grip points, visible and unobstructed in every direction. Visible 1-2 pixel neck seam, clear waist line between torso and hips. True isometric camera, approximately 30-degree elevation from slightly above. Directions must genuinely differ: DOWN full front with face, UP full back with no face and no eyes, LEFT/RIGHT side profiles, DOWN-LEFT/DOWN-RIGHT three-quarter front, UP-LEFT/UP-RIGHT three-quarter back with hair and shoulder blades. Neutral idle, both feet flat, even weight, no tilt. Clean hard 1-pixel pixel edges, strict pixel grid, limited flat palette, 1-pixel dark silhouette outline, simple two-tone shading. No anti-aliasing, blur, gradients, dithering, shadows, accessories, weapons, armor, cape, long hair, text, labels, watermark, or extra poses. Ensure every occupied cell is clearly separated and aligned.
Creator
derekgoodman
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