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Made with Seedream 5.0 Pro ยท CC0 ยท 17 Oct 2026
Generated from: Pixel art character sprite sheet, 16-bit SNES-era style, crisp hard-edged pixels, absolutely no anti-aliasing, no soft gradients, no blur. Flat solid bright magenta (#FF00FF) background covering the whole image, no shadows, no ground, no borders, no gridlines, no text, no labels, no watermark, no signature. Layer: one single character repeated in a strict uniform grid, 4 columns and 3 rows, 12 equal square cells, one full-body pose centered in each cell, the whole character including gloves, hair and feet fits inside its cell with a generous even margin of empty magenta around it, all poses share the same scale and stand on a consistent invisible baseline. Rows are evenly spaced, columns are evenly spaced, every cell the same size. All poses face RIGHT (character's nose, chest and toes point to the right side of the image), side/three-quarter profile view. The same character in every cell. Character: "Iron Brawler", a heavy broad-shouldered muscular male MMA boxer with a thick barrel chest and large square shoulders, bare torso, tan skin with 3 to 4 flat shading tones, thick solid black outline around the whole silhouette, short spiky dark navy-blue hair, bare hands covered by bright red boxing gloves, black boxing shorts with a white side stripe, white sneakers with dark grey accents. Pose order reading left to right, top to bottom: cell row1 col1: standing relaxed boxing guard, both red gloves up near the chin, weight even, idle breathing pose; row1 col2: same idle guard but slightly dipped knees, gloves a little lower, mid-breath; row1 col3: shuffling footwork, front leg stepping forward, guard held, lead shoulder forward; row1 col4: shuffle footwork passing pose, rear foot lifting, guard held; row2 col1: shuffle footwork opposite step, rear foot planted, front foot back, guard held; row2 col2: shuffle footwork neutral return, both feet apart, guard held; row2 col3: straight lead-hand jab fully extended to the right, arm horizontal, rear glove at the chin, torso rotated; row2 col4: jab recovery, lead arm half pulled back, rear glove at chin; row3 col1: duck, crouched low with bent knees, both gloves tight in front of the face, back rounded; row3 col2: deep duck, even lower crouch, gloves in front of the face, body compact; row3 col3: dodge, leaning and stepping back away from the punch, head pulled back, gloves high; row3 col4: dodge weight fully shifted back, wide stance, gloves high, chin tucked. Every pose clearly different, strong readable silhouette, chunky proportions, big red gloves.
Creator
Omer Faruk Sariaslan
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